These are the settings that control how the UI is displayed for that shader in-game. This is taken from the lumasharpen shader. Ui_tooltip = “Strength of the sharpening” fx and are found in the shaders folder I recommend opening them with Notepad++) you’ll see various sections near the top that look a little bit like this: When you open a shader file (they end with. It’s a very simple process, but if you don’t feel comfortable doing it your only options are to find old versions of the shaders, or to upgrade to 4.x. NOTE 2: This fix requires you to open the shader files individually and edit them. NOTE 1: I haven’t tested this because I haven’t upgraded yet, and I still have backed-up 3.x shaders (which, incidentally, you should always do yourself to avoid these problems in the future – get into the habit now) – so be aware I’m just relaying what I’ve read in the forum. If I’m reading the forum correctly, it looks like there is a way to fix this if you don’t have old 3.x shaders to fall back to (and if you don’t want to install ReShade 4.x).
![download reshade 3.0.7 download reshade 3.0.7](https://img.gta5-mods.com/q95/images/project-los-angeles-reshade/af7a98-6.jpg)
ReShade 3.x didn’t have this slider functionality, so when it encounters it in the shader file it can’t process it, and more often than not simply misses out that part of the effect so it doesn’t show up in the gui nor in your preset. The difference is that values that were controlled by ‘dragging’ the mouse in 3.x now instead use a ‘slider’. This means that if you’re using ReShade 3.x with these new shaders (which you will be doing if you reinstall 3.x and have it download the shaders from github again) you might find error messages or that some of the settings you’re used to seeing have disappeared.
![download reshade 3.0.7 download reshade 3.0.7](https://i.v-s.mobi/img/iJ02URFod2xZKXY/full_hd.jpg)
Now ReShade 4.x is released, the default way that shaders let you alter values has also changed.